Puzzle guide
How to solve Slant
In Slant every cell gets a slanted line, either \ or /. The numbers sit on the corners where cells meet and say how many lines touch them. The one rule that makes it tricky: the lines may never close a loop. Here is how to place every line.
The rules
- Draw a slanted line in every cell, so that every number has exactly that many lines touching it.
- The numbers sit on the corners where cells meet. A corner without a number can have any number of lines.
- The lines may never make a closed loop.
- Every cell gets a line. None stays empty.
A solved puzzle
Your first moves
- Find every 4: all four cells around it point into it.
- Find every 0: all cells around it point away from it.
- Look at numbers on the edge and in the corners of the puzzle: they have fewer cells around them, so there is less choice.
- Before every line, check that it does not close a loop.
Techniques, step by step
A 4 takes every line
A 4 has four cells around it, and all four lines must touch it. So every cell points into the 4, making a cross. A 2 on the edge, with only two cells around it, works the same way.
A 0 touches nothing
A 0 on the edge has two cells beside it, and neither line may touch it. So both lean away. Whenever a number already has all its lines, every other cell around it leans away; whenever it needs every cell left, they all lean in.
Corners of the puzzle
A number in a corner of the puzzle has only one cell beside it. A 1 there means that cell's line runs into the corner; a 0 means it runs the other way. Corners and edges are the easiest places to start.
No closed loops
Three lines here already form three sides of a small diamond. If the last cell got a /, it would close the diamond into a loop. So it takes the other line, \. Each time two corners are already joined by a chain of lines, a cell that would join them directly must lean the other way. On bigger boards, loops can be long, so follow the chains.
One step ahead
When counting and loops both stop helping, pick one cell and imagine it as /. Follow what that forces: the numbers nearby, the loops. If it ends with a number that gets too many lines or a loop that cannot be avoided, the cell must be \. You only ever look one cell deep, so it stays a short, clear argument.
Common mistakes
- Counting the wrong corner. A number counts the lines that touch its own corner, not the lines in the cells around it.
- A loop you did not see. Loops can be big. Before drawing, check whether the two corners a line would join are already connected some other way.
- Leaving cells empty. Every cell needs a line. The app does not mark empty cells.
- Forgetting corners with no number. They say nothing, so they can have any number of lines.
Questions and answers
Ready to play?
Start at the 4s, the 0s and the edges, never close a loop, and think one cell ahead when you are stuck. That is how every Slant falls into line.