Puzzle guide
How to solve Suguru
Suguru is a number puzzle made of small regions. Each region holds the numbers from 1 up to its own size, and no two touching cells may share a number, not even across a corner. That diagonal rule is what makes Suguru fun, and this guide shows you how to use it.
The rules
- Fill every cell with a number from 1 up to its own region’s size: a region of 3 cells holds 1, 2 and 3; a region of 5 holds 1 to 5.
- No repeats in a region: every number in a region appears exactly once.
- No touching repeats: two cells that touch, even diagonally, never share a number. This also counts across the border between two regions.
A solved puzzle
Your first moves
- Fill regions of one cell: they always hold a 1.
- Look for regions with only one empty cell left: it takes the missing number.
- Around every number, strike that number from all eight neighbours.
- In each region, ask where its biggest number can still go. Often there is only one place.
Techniques, step by step
The last number in a region
This region has three cells, so it holds 1, 2 and 3. The 1 and the 2 are already there, so the last cell is a 3. A region of one cell is the simplest case of all: it is always a 1.
Touching cells never match
The two-cell region on the right holds a 1 and a 2. Its left cell touches the given 1, so it cannot be a 1 itself. It must be the 2, and the other cell is the 1. Remember that touching includes corners: a number rules itself out of all eight cells around it.
Only one place for a number
The top region has four cells and needs a 4 somewhere. The 4 in the row below touches the first three cells of that region, side by side or at a corner. So none of them can be a 4, and the 4 goes in the last cell. Asking where a number can go is often quicker than asking what a cell can hold.
Wherever it lands, it touches here
This is Suguru's own move. The small region in the middle has two cells, so it holds a 1 and a 2. Both of its cells touch the two framed cells on the left. So wherever the 1 and the 2 end up, they will touch those framed cells, and the framed cells can be neither 1 nor 2. This works across region borders, which is what makes it so strong.
Pairs in a region
If two cells of a region can only hold the same two numbers, say 2 and 3, then those numbers are used up in that region. Strike them from every other cell of the region. Three cells sharing three numbers work the same way. The hard boards need this once the other moves run out.
Common mistakes
- Forgetting the corners. Diagonal neighbours count as touching. A 3 at a corner of another 3 is a mistake.
- Treating every region the same. Each region uses only the numbers up to its own size. A region of 3 never holds a 4.
- Thinking it is Sudoku. There are no rows or columns to fill with every number. Only regions and touching cells matter.
- Old notes. After placing a number, remove it from the notes of its region and of all eight neighbours.
Questions and answers
Ready to play?
Finish nearly full regions, keep touching cells apart, find the one place for a number and use Suguru's own move across region borders. Ready to try?